
export enum BulletDirection {
  UP = 0,
  DOWN = 1
}

export enum PlaneCamp {
  ENEMY = 0,
  PLAYER = 1
}

export enum PlaneEvent {
  DIED = 'DIED',
  PROP_BOOM = 'PROP_BOOM'
}

export enum PropType {
  RED = 0,
  BLUE = 1,
  BOOM = 999
}